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Old Mar 10, 2008, 05:18 AM // 05:18   #1
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Default Teleporters for the Fissure of Woe

The Underworld has reapears that teleport you places. So why doesn't Fow? I'd love to see some kind of teleportation system placed in Fow. Perhaps the teleportation spots could be at the npcs that give quests. Anyway, thoughts?
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Old Mar 10, 2008, 05:46 AM // 05:46   #2
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FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
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Old Mar 10, 2008, 05:57 AM // 05:57   #3
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Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
Quote:
People are retarded
Oh the incredible irony.




@OP, wouldn't really happen, but would definitely be nice, it's annoying running around all over for that stuff. Especially after you clear and have to run all the way back to the forgemaster (depending on where you finish)
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Old Mar 10, 2008, 06:14 AM // 06:14   #4
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[skill]"Fall Back!"[/skill]

Guild leader made me bring this once.
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Old Mar 10, 2008, 06:46 AM // 06:46   #5
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Originally Posted by FengShuiDove
[skill]"Fall Back!"[/skill]

Guild leader made me bring this once.
Hah, once me and a friend hired a helpless wammo, as a "charger" while we cleared FoW with heroes. Worked good really.
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Old Mar 10, 2008, 08:25 AM // 08:25   #6
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I think the next logical progression from this suggestion is to suggest we should add teleporters to DoA, then Deep/Urgoz, then Slavers, which would be bad. So no.
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Old Mar 10, 2008, 08:49 AM // 08:49   #7
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Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
gasp
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Old Mar 10, 2008, 04:56 PM // 16:56   #8
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/notsigned
FoW isn't that large, and if you do the quests in order, you can get everywhere pretty quickly. The only thing that is out of the way is the forest quest chain.
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Old Mar 10, 2008, 05:48 PM // 17:48   #9
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Man... FoW runs in thirty minutes... I could use the shards... hehe

FYI... UW has teleporters as part of the missions (Restoring Grenth's Monuments) Putting them into FoW would just detract from the lame experience it already is.
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Old Mar 10, 2008, 05:49 PM // 17:49   #10
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FoW is to small for teleports
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Old Mar 10, 2008, 07:31 PM // 19:31   #11
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Quote:
Originally Posted by holymasamune
I think the next logical progression from this suggestion is to suggest we should add teleporters to DoA, then Deep/Urgoz, then Slavers, which would be bad. So no.
I could use one in Old Ascalon, Plains of Jarin, and Sunqua Vale.

There is no need to add these.

/notsigned
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Old Mar 10, 2008, 07:52 PM // 19:52   #12
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I think that there are quests that REQUIRE players to teleport in UW. Like that with Vengeful Aatxes.

But even if FoW and UW are same size, /nosigned.
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Old Mar 10, 2008, 08:00 PM // 20:00   #13
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FoW is large but open, unlike the UW. It's not that bad, just bring some speed stances.

A teleport between the Tower of Courage and Tower of Strength may be a good idea though - they are at the far ends of the Fissure of Woe and make it so you cannot activate the teleports until you've completed the quest for each tower.

As The Tower of Strength is later on in FoW, it wouldn't be a bad idea as by then you have probably cleared most of FoW and are just backtracking.
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Old Mar 10, 2008, 08:24 PM // 20:24   #14
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Quote:
Originally Posted by Abedeus
I think that there are quests that REQUIRE players to teleport in UW. Like that with Vengeful Aatxes.
It's not required, but it's better to teleport.
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Old Mar 10, 2008, 09:20 PM // 21:20   #15
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Quote:
Originally Posted by Eldin
FoW is large but open, unlike the UW. It's not that bad, just bring some speed stances.

A teleport between the Tower of Courage and Tower of Strength may be a good idea though - they are at the far ends of the Fissure of Woe and make it so you cannot activate the teleports until you've completed the quest for each tower.

As The Tower of Strength is later on in FoW, it wouldn't be a bad idea as by then you have probably cleared most of FoW and are just backtracking.
If implementing this version, I would do the forgemaster too, if for no other reason than that is where the chest is at.
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Old Mar 11, 2008, 01:48 PM // 13:48   #16
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Quote:
Originally Posted by Savio
It's not required, but it's better to teleport.
Teleportation is definitely required due to the Unwanted Guests mission. If you were not to teleport, the Vengeful Aataxe would not die. They would remain on you until you were dead and there were no other party members in their vicinity. The mission was designed so that you would take the quest and teleport behind them, killing the Keeper and whatnot. On another note, I don't even care to point anymore out.

They should give us dirtbikes in FoW once we complete the mission. That would make more sense to me than teleporters.
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Old Mar 11, 2008, 02:26 PM // 14:26   #17
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Quote:
Originally Posted by The Way Out
They should give us dirtbikes in FoW once we complete the mission. That would make more sense to me than teleporters.
+1

Hells ya, now that's an update worth putting into the game
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Old Mar 11, 2008, 02:46 PM // 14:46   #18
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Quote:
Originally Posted by Proff
+1

Hells ya, now that's an update worth putting into the game
I was joking, but now that I think about it...
FoW is the perfect setting for a dirtbike. I would love to wipe around in the dunes. That would rock!
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Old Mar 11, 2008, 02:50 PM // 14:50   #19
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Quote:
Originally Posted by The Way Out
I was joking, but now that I think about it...
FoW is the perfect setting for a dirtbike. I would love to wipe around in the dunes. That would rock!
Ha, that would be amazing. Lol, mechanical mounts ftw.

Yeah but seriously, it's an elite area. It's SUPPOSED to be HARD. Why make it easier/quicker?

/notsigned
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Old Mar 11, 2008, 08:39 PM // 20:39   #20
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Quote:
Originally Posted by Savio
FoW doesn't have teleporters like UW because, oddly enough, FoW isn't UW.
I second that! LOL! What a bad idea lol!

To OP: How about a teleport skill where you can teleport you from UW to FoW then DoA after completing from 1 to another?

Oh wait, maybe you forget your pant in your storage, teleport to town, sell white items, get your pant then teleport back and continue clearing FoW?
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